class DamTypeCNBoom extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=Class'taskforces.TFCNGun'
     DeathString="%o experienced the full power of %k's Siegecannon."
     FemaleSuicide="%o triggered her Siegecannon too early."
     MaleSuicide="%o triggered his Siegecannon too early."
     bDetonatesGoop=True
     bCauseConvulsions=True
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit'
     DamageOverlayTime=2.000000
     GibPerterbation=0.500000
}
